Expand your domain by conquering captured territories. Recruit top-class generals that will assume command of your troops. Develop technology to upgrade your troops. Quests and adventures already await their mavericks. We use cookies in order to give you the best possible experience on our website.
By continuing to use this site, you agree to our use of cookies. For proper authorization and operation of the applications, you must allow the use of third-party cookies. It's the best damn burger you've ever had, and veritably defined the burger experience for you. Now imagine that you've decided to go to a different restaurant and you must, as a consequential rule, order a burger that contains the same structural attributes of your definitive burger, but can never stand up to the lofty tier of your expectations.
Legend Studios has created a "surrogate burger" experience of their own with an initial, and very competent, effort called War Times. As a World War II RTS, it fills a rather pointed void in a genre where the explicit movement of real-time weapons and soldiers is largely relegated to fantasy landscapes or legitimate historical conflicts of lesser fame, like StarCraft or No Man's Land, respectively.
You could tick off the games which influenced or take part in War Times' mechanics - it's not even an option to ignore the similarities and direct comparisons to RTS exemplars. Aside from some simplistic elements in the interface, Legend Studios should feel proud of their vision and execution of this first project. The period, as I've mentioned, is the European theater. Starting in with some of the first aggressive German movements into Eastern Europe, the missions progress through the different stages and years of WWII to whatever end you make as a player.
Amongst these separate factions, unit types are varied as would be expected, and stand on diverse strengths and weaknesses that create a different experience depending on which side is chosen as the player. Germans are generally stronger, tougher henchmen and produce astoundingly robust and destructive tanks.
American troops come as the most specialized, and possess the most explosive air-to-ground attacks in their bomber planes. Britain players will see much more defensive strength, and the USSR touts a very versatile army that includes, of course, their pounding tide of able tanks.
In a game without the creative license of a fantasy realm, the play styles actually do vary depending on the faction chosen, which is a catalyst for War Times' marked addictive quality. There's really not that much deviation from your run-of-the-mill campaign setup. Choose Axis or Allies, and you're on the way. After the prologue, you're dropped into the terrain map and can begin whatever objectives are set for you. One minor misgiving here - the buildings provide little info in the construction menu as to what exactly they'll produce and what possible upgrades they'll allow.
This little aside information would not only have been helpful, but also added a sense of depth to the developmental aspect of the realtime play.
Desert Operations. Mah Jong Quest. Agent Combat. Car Eats Car 3. Aliens on Earth. Barn Yarn. Sky Fight: WW2. Combat Machines. Furious Tank. Wargame Farm Craft 2. Car Eats Car 2: Mad Dreams. Alien Hallway. Dead Paradise 2.
Deadtime Stories.
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